![]() |
http://bestragecomics.com/3424 |
Saturday, April 13, 2013
Along with Integration...comes more bugs
This week we have tried to focus in on integrating our different parts together. For the most part, each of the coders have been working implementing their systems separately. Now that they all do work, we have begun trying to combine our code into one. The first approach to this was taken this week by me and a fellow team member who was working on the physics and the objects. We started combining code and using each other's set up and of course ran into some problems. We had an issue where the cat KActor object would not be detected by my PickActor function. We ended up altering my function for the input to be able to recognize the object and solved that issue. I had to throw away the place holders that I was using and now use the cat kActor's positions for my camera set up. This was a relatively simple change however, I have a problem with the rolling camera now. It follows the cat like it is coded to do, but the camera ends up moving in a circular motion as the cat rolls around. It's an extremely annoying bug that I have been working on trying to fix.
Well hopefully I don't go through the above scenario, but I'm sure it's a simple fix...hopefully. We are nearing the end of alpha stage, so it is critical to get our integration done and a nice build onto some of the devices. After we get the cat in and working properly, we will move on to incorporating the tool box feature into our game which is a major mechanic of the project.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment