Saturday, April 6, 2013

Test Porting onto iDevice

This week I was able to get some coding done regarding the input. I don't have a lot to work with so testing mainly consisted of place holder items instead of our actual game assets. Our place holder for our cat has the functionality to get "touched" by the user via touch input on the device and that triggers our roll camera functionality. Through the UDK Editor, I was only able to test this through with the mouse click acting as a touch input. So it came time to try to port something to an actual device to ensure that the functionality is operating on an actual device.
There were many steps to go through to actually get permission for developing for the iOS platform and creating builds to use on an iOS device. You have to go through the Apple developer web site and get all of your certificates and credentials to actually begin testing on devices. Once I went through all of that, I used the UDK Editor to install the current build that I have onto my device and voila! It worked! Although the steps were tedious and somewhat confusing at times, the process went a lot smoother than I anticipated. After getting my build on my iPod, I was able to check my touch functionality and that also worked as expected! I believe I'm making some good progress, but there's definitely more to work on! I'll have some more development information for you guys next so see you then!

Here's a peek at the test build on my device:

Builds on iPod

Ignore the duplicates
Roll Camera works on touch!





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