This week I spent time going through the levels that require my working panning camera implementation. In each of the levels, I tested the camera to see what values are going to be needed for the maximum and minimum panning distance for the X and Y axes of the level camera. Once I had those values, I filled up the archetype for the appropriate level and moved on to the next level.
This process will be repeated for each level, but the downside is that I have to wait for the levels to be completed. Once our level designer completes a level, only then can I continue with my implementation of the panning camera. Hopefully, I will not have to wait long for the next levels to be ready to work on.
Although I mentioned that I will address the matinee camera issue last week, I was unable to address it this week. So this upcoming week I plan on looking into it. This issue requires both the level designer and my cooperation so that it can be properly addressed, so we'll see how we can attend to it. It's the level designer who is setting up the camera matinee in Kismet as shown below and that is what needs to be accessed in code.
I have a simple solution thought up in my mind, but I'm not sure if it will be as simple as I am thinking. If I can just get access to a simple boolean variable that can check if a camera matinee is playing then maybe I figure out a way to effectively use it to govern whether or not the camera matinee should replay again or not based on the level restart. We'll see if it's as easy as I think...
No comments:
Post a Comment