This week we spent playtesting the other senior projects. This was a good opportunity to see what external testers thought of the game and what bugs we missed. Our build consisted of about 16 levels and some were not completely playable. We knew of most of the bugs that were present in the build, so it was rare to find a bug that one of the testers reported which we were oblivious to.
We did receive feedback on the user interface as well which mainly consisted of making the buttons larger since on the ipod they are all a bit small to touch the intended button.
We have are starting up week 6 and are in a critical part in development. We should have most of the game developed, but we are not near that point at all yet. We are behind in development and we really need to make a push and start pushing things out soon. We've been behind with the object replacement for the levels and the object interactions have been slow to implement as well. A lot of this work had members relying on other other member's work and this has really taken a toll on the overall project. We'll see how much we can finish up in the coming week.
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