The problem: Level camera matinee plays every time the level is loaded or restarted which turned out to be a nuisance when it was play tested.
Intended solution: Establish a procedure to check if a level is being loaded the first time or not. If it is then play the level camera matinee. If the level is restarted or is being loaded a second time, then skip the level camera matinee.
I did some research in regards to see if I can find a set up that will work with what I need to accomplish. I found a nice Kismet sequence set up that can trigger our matinee through an UnrealScript function. You can see below to accomplish this I needed to use a Console Event that triggers the matinee and also sets a boolean variable to true/false via the Console Command to see the if the matinee is playing.
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Kismet Sequence for Level Camera |
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